LOW-POLY GAMES AND GOOFS
Fawkesware Games focuses on mechanical depth and ludo-narrative coherence through intentionally retro aesthetics.
Current focus: Esoteric Order of Delivery, a PSX-era inspired courier thriller blending Crazy Taxi urgency, Hit & Run traversal, and the uncanny dread of late-90s horror.
Project hub for organized builds, discussions, and milestone tracking.
🎮 MY GAMES 🎮
Esoteric Order of Delivery
PSX-era courier thriller about keeping Kayla, her busted van, and her anxiety together long enough to deliver pizzas.
The Silent Road
Dark fantasy tabletop RPG about Gloomstalkers navigating a world of Whispers, Time-Worn Artifacts, and Penumbral Arts.
📊 DEVELOPMENT PROGRESS 📊
The Silent Road RPG (Alpha Release)
100% COMPLETEEsoteric Order of Delivery
35% COMPLETE📝 DEVELOPMENT LOG
Began working on Esoteric Order of Delivery, intially codenamed "Driver."
Added intial test vehicle and vehicle scripts, and began work on 3D player controller.
Created basic UI for game.
Added simple character select screen and intiliazaion logic.
Created and imported first basic UI elements. (Fuel Gauge, Radiator Tempature Gauge, Etc.)
Created and imported intial version of Kayla model, and subsequently added some basic movement animations.
Created and imported new vehicle model.
Created intial player inventory and menu systems.
Began work on shader effects. (Dithering, Vignetting, etc.)
Introduced intial tracking for pizza delivery system and deeper inventory mechanics.
Started creating and adding new item models. (Headlight Bulbs, Water Bottles, Duct Tape, Pizza Boxes)
Created 3D item and character model viewer for inventory screen.
Enhanced Shaders and lighting. Adding an additional screen effect of a CRT monitor curve.
Continued work on inventory system, and decided to alter course from having inventory be a simple 2D menu to become a 3D interactive journal which serves the purpose of all game menus in one.
Created and imported the journal model.
Created journal art shader for immersively drawing journal UI onto pages in real-time.
Added in placeholder journal art.
Refined journal inventory system and tab logic and added new form of 3D item inspector system.
Began work on making first set of buildings for Zone 1, City.
Started work on couch co-op mode.
💾 CLOUD STORAGE 💾
MY GOOGLE DRIVES
📈 STORAGE OVERVIEW
🦊 ABOUT FAWKES 🦊
GAME DEVELOPER
Passionate game developer creating immersive digital experiences. Specializing in innovative gameplay mechanics and cutting-edge graphics.